This coffee shop environment was created in Unreal Engine with a focus on realistic lighting, spatial storytelling, and real-time performance. I handled the complete level design, lighting setup, light baking, and lightmap density optimization, ensuring clean global illumination and balanced shadow fidelity while maintaining efficient memory usage. The scene was further refined through performance profiling and optimization to achieve smooth runtime performance without compromising visual quality. The goal was to deliver a warm, inviting atmosphere with production-ready lighting and stable frame rates suitable for real-time applications and interactive experiences.